Gaming is for everyone

According to recent studies, there is a gender gap in gaming attitudes, which may be shown in a variety of ways. Boys tend to spend much more time playing video games than girls and girls show less degree of participation in gaming than boys as they grow up. This can be explained by the gender bias and aggressive harassment that girls experience during gameplay. 


The overall objective of the ENHAGA project is to develop and implement innovative practices to eliminate cyber harassment for female gamers. One of the outputs of the project is the ENHAGA game. The tools and design of the game were developed to educate young girls on what cyber sexual harassment is, how to react to cases and further report incidents.

The ENHAGA game it’s a single player game which includes engaging activities that encourage players to identify cyber sexual harassment and respond to it. Players can learn what cyber sexual harassment is, how different games and platforms take actions against it and how users can use these features to protect themselves.